Immersive Room Examples – Education
Below you will find several different examples of how our iSurround Immersive Rooms have been utilised. They are packed with many different features including surround sound audio, adjustable LED lighting, temperature control and much more! To find out more about the immersive environments, please contact us.
World War II (History / Speech & Language)
Students used the room with equipment turned off and simply held torches to recreate a scenario from the blitz. An air raid siren played in the room. The room’s 4-walls were converted into an air raid shelter. A props case of clothes and accessories were used, and students dressed up. A virtual train station was created and students imagined leaving their parents and wrote descriptively about their feelings. Students were immersed in war poetry. A WWII film was made in the room by students using a rear green-screen wall. Winston Churchill speeches were re-enacted by students and audio podcasts were created.
Egyptian History (ICT / History)
Students wrapped each other up in toilet paper to become mummified, with images of tombs on the walls for inspiration. Films were created using the rear green-screen wall; transporting their mummified bodies into tombs. Students used laptops by lying down on the floor and researching the Egyptians. A short film about the Egyptians was story-boarded and created.
Victorian Era (History / Speech & Language)
Students were transported to a Victorian living room. Descriptive comparisons were made with a modern house.
Christmas (Entertainment / Geography)
Students were virtually transported to Lapland. They experienced a point-of-view husky ride with Norwegian pine-forest photos, dull lighting and forest scents surrounding. The air conditioning was kept as cool as possible and the children drank non-alcoholic mulled wine whilst wrapped up warm in winter clothes.
Homes (Speech & Language)
A discussion took place about students’ homes with local estate agent photos surrounding them. There was also a discussion about what happens in each room of the house. Younger age groups used building blocks in the room to construct their own houses.
Number games (Mathematics)
Word-math problems were randomly distributed across the walls. Students took their time to walk around and attempt to solve the problems.
Foreign exchange School Projects (ICT / Geography)
School-link with New Jersey partner school. Project called ‘The Great Outdoors’. A video and power-point presentation was created about Yellowstone National Park. Photos of similar landscapes surrounded the room. Students used an art package to draw their own landscapes, then added appropriate music. Digital collages of class landscapes were created and presented.
Railways & Isambard Kingdom Brunel (History / Science)
A video about railways was presented with photos of railways & bridges surrounding the students. Younger age groups used building blocks in the room to construct their own bridges.
The Gunpowder Plot (History)
A video of the Guy Fawkes story was played on the main wall, with photos of old London on surrounding walls. The lighting in the room changed to a flickering red. The subject teacher dressed up in a 17th century dress.
Florence Nightingale (History / Art)
Espresso© video material was used, BBC learning website photo & video content was also presented. Students had a discussion about nurses and children drew their own hospitals.
The Tudors (History / ICT / Speech & Language)
Photos of a Tudor House (inside and outside) surrounded the room. Students designed a Tudor House on their laptops and ‘virtually’ sold their houses by describing its features to their workmates. Students made themselves comfortable by lying down on the floor with their laptops.
Hot & Cold places (Geography / PSHE)
A video of a desert island was presented and air conditioning was turned to hot. Students wore flip-flops and shorts, ate summer fruits and talked about the importance of sun protection. A video of Arctic tundra was presented and air conditioning was turned to cold. Pop-up igloo props were used and students wore clothes for cold weather, arctic animal toys were positioned around room and students ate balls of ice cream. Students explained how they felt and listed appropriate adjectives.
Dinosaurs (History / Science)
A Walking with Dinosaurs video was presented. Students were surrounded with jungle sounds, drew their own dinosaurs, walked like dinosaurs and role-played. Dinosaur toys and props were used.
Royalty and The Queen (History / Speech & Language)
Students were transported to a walk-around of the interior of Buckingham palace and the throne room. A Queen look-alike visited the school. Students listened to and learned the national anthem. Students selected descriptive words relating to the Queen and royalty.
Examples – Health & Well-being
Immersive Rooms can be used in dementia care homes and nursing homes for the elderly to stimulate both movement and memory. Interactive games help stimulate and develop movement and co-ordination. The room can be a calming environment used for cognitive behavioural therapy.
Examples – Business & the Entertainment industry
Immersive rooms can be used in museums for recreating historic environments, business show-rooms for the powerful presentation of products and services, use in bars & clubs for artistic and decorative/design purposes, use in play centres, function rooms and community centres for bespoke end-user décor.